Age of Empires 2: HD Patch Available

A patch for the recently released Age of Empires 2: HD has been made available, in the hopes of fixing some of the release bugs.

As noted in my review of the game, issues such a lag, and a somewhat broken multi-monitor solution, left a less than favorable impression. However, these issues seem to have been addressed as noted in the latest dev update. Patch notes can be found below:

age of empires 2

Patch Notes for ‘performance build’

  • Frame rate & performance improvements that increase frame rates up to 50% on low end machines and up to 500% on the high end systems previously experiencing frame rate issues.
  • Visual fixes:
    • Windows DPI scaling no longer zooms the in-game perspective
    • Default scroll speed increased
  • Multiplayer fixes including:
    • Quitting a multiplayer game triggers a resignation instead appearing as a ‘drop’
    • Private lobbies stay private
    • Quick match no longer crashes
    • Long Steam usernames no longer cause crash
    • Hotkeys for multiplayer are correctly saved
    • Lobby now enforces that you only play multiplayer with the same build version
    • Visual indications of players in your lobby and in game who have low frame rate
    • Better networking verification prior to entering game (prevents getting stuck on the voting screen)
    • Performance warning if you have high ping to one other player who isn’t host or if your data is being relayed
    • Multiplayer quick match speed defaults to normal
    • Quick match has additional map size filter
    • Multiplayer Lobby doesn’t lock to a region for displaying games
  • Achievements fix: Single player unlocks achievements properly

“There are a number of other things we are continuing to work on and will be addressing as quickly as we’re able. For example, we will be adding in an option for full screen multimonitor in game (instead of alt + enter and alt + shift + enter), as well as an option for mouse bounding to keep your mouse on the game window, as well as a number of additional localization fixes, among other things.”