Andrew Carreiro
Andrew is a multi-talented media producer with a love of games. He designed and coded this site, and you can always complain/make a suggestion to his Twitter account @ArcadeErrorWin.
Who’s that knocking on the door? It’s Mr. Internet, here to collect on our hosting bills! What are we to do?
GET MONEY!
1 More Castle was launched on May 28th, 2012 along with our bannered WordPress theme, proudly emblazoned with the hip online badge of honour: “beta”. While this didn’t start off as a point of ironic humor, as the months dragged on with no updates to the theme, I started to feel the unfulfilled promise of “beta” weighing down on me.
Thanks to the great work of Hugues Johnson of the Retro League Podcast we’ve now got our own android application!
Retro Recap is back! We hope you weren’t rocking in a corner, terrified of all the news you’re missing. If you were, you probably need professional help and nothing past the break can help you. Just kidding; everything after the break will make you whole and fulfill every dream. Read More
This week in Retro Recap: Atari’s not totally screwed, Namco-Bandai sell out your childhood, we lament about not being rich, and the UK gets all the fun. Plus: dancing!
Welcome to Retro Recap! Each week, we leave out a news trap at retrorecap@1morecastle.com and see what flies in. Here’s what we found:
Well 2012, you were great. 1 More Castle was founded just over half a year ago, and I’ve been floored by the quality of content we’ve received. Week after week, our contributors have created funny and interesting written and video content.
Here, in no particular order, are my favourite pieces for each of our weekly contributors:
Take a trip into the best and worst of the world of game porting with D-Ported, our newest video series! Alex starts the series off with Chex Quest: a Doom total conversion mod distributed as a pack-in with Chex cereal.
Well, it didn’t take long for things to go completely off the rails. Our Technical Editor, Andrew, is subbing in for Eric Hunter this week, we find ourselves on several tangents, and we may have painted hate mail targets on ourselves. You be the judge!
My favourite part of a video game is the first instance of free exploration: When you pop out of the pipe in Super Mario 64, when you discover the waterfall hiding the Tomb of Qualopec in Tomb Raider, or when you’re let loose on the world in any Elder Scrolls title. The Legend of Zelda: Ocarina of Time was exceptional in that it allowed you to re-evaluate those first few moments, but in a different light.