Tex Murphy – A Chris Jones Interview

By now, I’m sure everyone is aware of the success of the Double Fine Adventure Kickstarter. If not, Tim Schafer (Monkey Island, Psychonauts, etc.) and Double Fine created a Kickstarter with a goal of raising $400,000 so that they could make a a point and click adventure game, a genre that was seemingly deemed dead. Surprisingly though, they eventually surpassed their goal, raising over $3 million, and thus, the Kickstarter craze was born. Since Double Fine’s success, we have seen many people and many games try to achieve funding. However, one of the more interesting projects has been Chris Jones’ Tex Murphy – Project Fedora.

Tex Murphy, for those of you who don’t recall, was a series of detective games that reigned in popularity from the late 80’s to late 90’s. Utilizing FMV (full motion video), you would guide Tex Murphy through the post-apocalyptic noir stylings of post-WW3 San Francisco as he tracked down criminals, and struggled to get by. The Kickstarter, of course, is a bid to get a new Tex Murphy game made.

To learn about this, and Tex himself, I got hold of creator Chris Jones.

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