As noted in previous Fair Shakes, I’m a fan of simulation games like Civilization. I like being able to modify a setting and see how things change over time. With the latest debacle and blunder from EA regarding the newest iteration in the Simcity series, I thought I’d go back to the beginning, where Simcity started. Before online play, constant DRM, and that guy from Workaholics doing commercials pretending he’s a mayor. Simcity. Or, as it’s been retconned, Simcity Classic. Released initially in 1989, Simcity came about as an afterthought from programmer Will Wright, who was developing maps for the game Raid on Bungeling Bay. Wright had more fun drawing maps than playing the game, so he went about trying to do something them. Simcity was created for the Commodore 64, but was released (4 years later) eventually for just about every system at the time. Ports range from the Japanese FM Towns, to the SNES, with even current releases under iOS and Wii.